By relying on 3D as an important mechanic rather than a second thought to enhance the visuals, the developers achieved the most effective 3D I've ever seen in any medium, as well as the most brilliant use of it. Certain parts of 3D Land, during which a small 3D symbol appears on the top screen, you'll find near impossible to pull off without activating the 3D. You can play without 3D enabled, but it makes things considerably more difficult and frustrating - this game was designed to be played in 3D, and you can't fully experience it otherwise. You can adjust it with a simple touch of the D-pad to either pop out or sink in more, depending on which suits the area best or just which you prefer at the moment. As the first 3DS title to actually use 3D as an integral part of the gameplay experience, 3D Land's platforming relies heavily on the precision leant by the 3D effect.
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